Archive for the ‘General QQing’ category

A Modest Proposal

August 22, 2010

Server and faction transfers are two of the worse things that ever happened to WoW. Why? Because if you’re on the low population side of a server, things have only gotten worse since those features were implemented, not better.

I play Alliance on a server called Thrall, so of course I was setting myself up to fail from the start. Still, while it was a Horde heavy server, it wasn’t all that bad until faction transfers went live. Suddenly, quite a few people I knew went Horde. The leadership of one of the most progressed Alliance guilds (which wouldn’t even be top 5 Horde side) crossed over. On the Alliance, we never saw the inside of the Vault of Archavon again.

There is currently zero incentive to roll on/transfer to the low population side of a server. Why go somewhere that never holds Wintergrasp (except at 5 am on a Thursday) or is severely outclassed in endgame progression? This is something that should change.

Blizzard would never do it, but a solution I have is simple: supply and demand pricing for server transfers and faction changes. When they want to populate a server, they offer free transfers off of the source servers to the destination server. This seems like something that could easily be implemented.

Using Thrall as an example, which, according to Warcraft Realms, is 80% Horde and 20% Alliance.

Let’s say you’re a Blood Elf on a server who has found a raiding guild on Thrall that suits them. Because Thrall is heavily Horde, the normal $25 transfer fee would be increased to, say, $40, due to the Horde population already being high. The max cost would be $50 for a server transfer for those who want to transfer to the high pop side of the servers with the most extreme imbalances (ohai Mal’Ganis.

On the other hand, if you’re an Alliance player who would like to come to Thrall (and, really, you should. The water’s fine. And Brade Frurry is recruiting!), the cost would be reduced to $10 or $15 due to the Alliance population being so low.

Now, say you’re a Blood Elf paladin already on Thrall who has seen the light and realized that Blood Elves are terrible and you’d much rather be a Draenei. The normal $30 faction change cost would be reduced to $15, as incentive to join the low population side. The minimum cost for a faction change would be $5, for the servers with the largest imbalances (again, see Mal’Ganis).

Would this solve the problem completely? No, of course not. But what it would definitely do is reduce the bleeding. Faction imbalances are bad for PVE progression and server economies. You’d still see people gladly pay $50 to transfer their toon to the high pop side for a top progression raid guild, so I think it would be a complete wash as far as Blizzard’s bottom line was concerned. And if you don’t like it, you’re always welcome to reroll via heirlooms.

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Epic Fail! Unsolicited World of Warcraft Predictions for 2009 Reviewed

January 1, 2010

So this time last year, even though nobody asked, I madesome predictions for World of Warcraft in 2009. So it’s now 2010 (which is only, ONLY pronounced “twenty ten”) and it’s time to look back and see how I did. I’ll grade each prediction on a five point scale.

Prediction #1: World of Warcraft: The Emerald Dream is announced at Blizzcon ‘09.

Result: Well, I was right in that a new expansion was announced at Blizzcon, but instead of going to the Emerald Dream or the Maelstrom, Blizzard turned the old, forgotten world of Azeroth on its ear and then blew it up, unveiling Cataclysm.

Score: 1 out of 5

Prediction #2: 2. Ulduar (and later Icecrown Citadel) are PTR’d and beaten the day they are patched into the live game.

Result: Ulduar was released with patch 3.1 on April 14th. Ensidia killed Yogg Saron at 02:24PM CET on April 16th. Good enough for me. With patch 3.2 and Trial of the Crusader, Blizzard staggered the release of the raiding content (one boss per week) presumably so the raid wouldn’t have been cleared 15 minutes after being patched in. This process continued with 3.3 and Icecrown Citadel. This is a complete bullshit copout so that your bleeding edge raiders don’t put Arthas on farm status day one. He goes down within 24 hours of being unlocked, by the way.

Score: 5 out of 5

Prediction #3: Emblems of Heroism will be redeemable for Emblems of Valor.

Result: Well gee, who knew that both of those badgers emblems would go the way of the dodo a little over halfway through the year? Instead of a bulk exchange for the higher tier emblem, patches 3.2 and 3.3 saw complete emblem resets where the only way to acquire Heroism and Valor emblems (and Conquest as well, introduced in 3.1 and vaporized in 3.3) was to do a 1 for 1 trade down from the top. While this is just spectacular for alts (and spectacularly bad players), on my main character I wonder why I went and did Naxx every week for so damn long. Now I can just spend a couple of hours doing heroics and BAM, a few pieces of tier 9 are mine.

Score: This is mildly tricky considering exactly what happened, so let’s call it 2 out of 5 for no particular reason.

Prediction #4: Dual specs solve little.

Result: Nailed it!

Now, as a healer I enjoy very limited downtime using the new Dungeon Finder. On the worst day I have maybe a two minute wait for a group. And there have been quite a few days when I’ve totally earned my Emblems of Frost because the tank. Really. Sucks. Like, he’s got PW: Fortitude, Gift of the Wild and Blessing of Kings and he’s rocking 30k health and doesn’t have a prayer of holding aggro. But miraculously he does. Why? Because two of the three dpsers are doing under 1,000 DPS. God help you if all 3 DPS are capable and you have a weak tank.

It took me a couple days of healing my ass off to figure it out: the vast majority of these guys are main spec DPS who just don’t want to sit in queue for 15 minutes between randoms; choosing to tank, even if they’re not good at it or their gear sucks gives them as short of a wait as I have healing. Unfortunately, that makes my job so ridiculously hard. Dear Random Instance Tanks: stop sucking. Love, Doofy.

Score: 5 out of 5

Prediction #5: Refer A Friend is reintroduced later in the year with benefits extending up to level 70.

Result: Surprisingly, this didn’t happen. But, having now leveled a brand new character to 80 during the year, I can say that the Outland experience isn’t bad at all. Even heading there at 58, I basically completed two and a half zones and then I was on my way to the friendly confines of Northrend. Now, being decked out in full heirlooms (shoulders, chest, ranged weapon, dual wielding daggers) made things considerably less painful and I’m sure someone brand new to the game will have a lot tougher of an experience. On the plus side, the dungeon finder actually works for Burning Crusade instances when you’re level appropriate so someone willing to tank or heal could certainly cruise through to level 68.

Score: 0 out of 5

Total Score: 13 out of a possible 25.

Clearly, I fail at prognosticating. Oh well.

Happy Twenty Ten to all!

Have You Hugged Your Holy Paladin Today?

August 10, 2009

So, it’s Patch 3.2. You may have many friends and guildies excited about certain aspects of this patch, but you may have noticed your Holy paladin acting a little differently. They might not be as bubbly as they used to. As everyone is excited to do heroics for Emblems of Conquest, they might just be shrugging it off. Something is bothering them.

You see, with Patch 3.2, the party’s over for Holy. Since 3.0, we’ve been able to heal with nearly unlimited amounts of mana. Oh, they tried to stop us before, with a change to Divine Plea in 3.09 that reduced healing by 50% while active. This hurt a little, but we still had mana to spare if Divine Plea was used correctly. We still laughed at the idea of mana potions. It was intellect gems all around. Innervates? Save that for the priests.

Then, with 3.2, Illumination got nerfed. Again.

You see, when Holy finally got properly itemized gear in The Burning Crusade, it became immediately obvious that paladins were the best healers. In fact, the bleeding edge raiding guilds early on in BC were only using paladins due to the fact that when they crit with a heal, they got the mana cost of the spell refunded, so stacking crit gear meant unlimited mana. So patch 2.1 nerfed the talent to refund on 60% of the mana back. We cried about it (well, I did, anyway) but we moved on and settled into our proper healing role for the rest of the expansion.

Then came 3.0 and the Era of the Big Heal. Holy Light has become the key spell for paladins in Wrath, being able to get a majority of the mana back from that big casting cost spell was a large part of our close to limitless mana. Add in a libram that reduced the cost by 113 mana (but did not affect mana refunded on a crit) and the ability to still come out ahead on mana with Divine Illumination and paladins did not really have to worry about anything until the latest patch.

Five points in Illumination now only refunds 30% of the mana cost of a healing spell crit. It’s almost not worth having. In fact, I would gladly put the points elsewhere if they weren’t required for Holy Shock. I’ve already noticed a huge impact on my mana just from doing heroics and it makes me sad.

So pass the Runic Mana Potions, hook me up with some Lustrous Majestic Zircon and yeah druids, that IS a paladin asking for an Innervate. And hug your Holy paladin today, because it will make them feel a little better about finally running out of mana.

3.1 Changes: Sacred Shield Ner…wait, what?

March 6, 2009

Oh look, some Holy Paladin nerfs changes were announced. Let’s see what we’ve got today!

Sacred Shield – Cannot be on more than one target at any time.

Wait, what? Sacred Shield could be on more than one target? Since when? Why was I not informed of this? I would actually have used this spell way more often than I do if I had known this to be the case.

Infusion of Light – No longer has a chance to reduce the casting time of Holy Light, but increases the the critical chance of your next Holy Light by 10/20% instead.

No, really: SACRED SHIELD CAN BE CAST ON MORE THAN ONE TARGET? ARE YOU KIDDING ME? THIS IS AWESOME. I AM GOING TO CAST THIS ON THE WHOLE RAID NEXT TIME AND LET SOMEONE DIE BECAUSE I WON’T BE HEALING THEM, JUST CASTING THIS SPELL. But my Flash of Light crits will be awesome.

Er, I mean, I’m torn. This is clearly a PvP change, which I hate. But it doesn’t completely suck for PvE. I’m not reliant on Holy Shock crits proccing this so my next Holy Light is uber-fast. It’s just kind of a bonus. Now it’s got an extra chance to crit for massive heals and a mana refund. Yay, I suppose.

An Open Letter to Every Warlock Ever

September 18, 2008

Hi, this is your friendly neighborhood healer.

Look, I dig you guys a lot. You’re rocking dps, summons are always useful time savers and your soulstones and healthstones are just great.

But I do have one teeny-tiny request. It’s all I ask, really.

Buy some water and carry it around with you. Maybe even drag some to your hotbars. If there’s a mage and he pops a buffet, grab a stack or two.

And when you’re out of combat, click that button.

Please, please stop Lifetapping your mana back and then stand there and wait for me to heal you, especially while I’m drinking after combat. It happens way too much when I’m grouping with you guys, and it’s really freaking annoying. I do not heal any warlocks who do this, and I won’t change that plan if they complain about it. If we’re in the middle of combat and you tap, and I’m holding the tank up fine, then sure, I’ll toss a heal your way. But just because you can bring all your mana back without drinking doesn’t mean you should and then wait for me to use my mana to fill your health back up.

Are we cool? Okay, cool. Thanks for understanding. Now if we could just do something about those Demonology specs…

Hugs, Kisses and Heals,

Doofy & Doffy

The Problem With Being A Completist

August 13, 2008

So it took eight days, but I got to Exalted reputation with The Shattered Sun Offensive on Sherm, my mage. I wanted to do this on him first because what’s the biggest thing this faction has to offer in their rep rewards? Jewelcrafting patterns!

I was a smart shopper and did not buy anything at all until reaching Exalted, which happened in the middle of a Heroic Magister’s Terrace trip that ended at Kael’thas at 4 a.m. when I couldn’t stay awake anymore. Anyway, logging on today, I headed to the rep vendor and bought the meta patterns, the haste patterns and the only trinket pattern that would potentially be useful. Then it was off to the epic gem and pattern vendor.

And then it hit me exactly how many of these things there were to buy at 40g a pop. Despite doing dailies every day since I’ve been back, I was out of money when I got to the third page of patterns.

In hindsight, I now regret buying that 22-slot bag.

But such is the life of a completist. If there’s a pattern, I gotta have it. I don’t quite have every rare gem cut either, and it pains me that these are missing from my collection.

Guess we’re doing those dailies for a few more weeks.

Groups I Don’t Join

August 11, 2008

Since I’ve been back, I’ve joined as many groups as I can for Magister’s Terrace. I seem to be the only one on the server who wants to call it MrT, which is the logical shortcut, but everyone seems to call it MagT. Anyway, I’ve been trying to get into groups for this on both Doofy (normal) and Sherm (normal and heroic, need Shattered Sun Offensive rep for those precious jewelcrafting patterns at extreme discounts). I’ve learned to be selective about the types of groups that I join. Here are things that you’ll find in LFG that I, and you, should avoid to preserve mental health.

– Groups that say “LF2M, just need tank and heals!” Wow, you put 3 DPS together. How’d you manage to pull that one off, since they’re so in demand and all? Good job, genius. This group will usually average 1.5 night elf hunters, by the way. While the DPS may very well be competent, I don’t join these groups on principal. Find a healer or tank first, then worry about your dime a dozen DPS.

– Groups that have any character with a name that has symbols in it. This makes me want to punch somebody in the head. Your name was taken, okay? Be a little more creative with the “Legolas” ripoffs. “Ŕōğűě” is also played out. Seriously.

– Groups with all the members in a battleground and/or on the opposite end of the world from where they need to be. All of these people will be looking for summons and guess who the loser that’s going to have to hike it there is? Oh, and they’ll probably be flagged. Happy ganking!

– Groups containing multiple tanking classes that are looking for a tank. I saw a group in LFG that had two warriors and a druid. They were looking for a tank and a healer. I really, really wish I was kidding.

And I know this will upset the two readers who didn’t abandon me during my hiatus, but it needs to be said: every time a fury or arms warrior joins LFG and asks for a tank, A’dal kills a kitten. Please, somebody think of the kittens?

Avoiding any of the above groups while lurking the LFG channel will ensure happy instance runs and lower repair bills. I hope this was useful.