Posted tagged ‘epics’

The Problem With Being A Completist

August 13, 2008

So it took eight days, but I got to Exalted reputation with The Shattered Sun Offensive on Sherm, my mage. I wanted to do this on him first because what’s the biggest thing this faction has to offer in their rep rewards? Jewelcrafting patterns!

I was a smart shopper and did not buy anything at all until reaching Exalted, which happened in the middle of a Heroic Magister’s Terrace trip that ended at Kael’thas at 4 a.m. when I couldn’t stay awake anymore. Anyway, logging on today, I headed to the rep vendor and bought the meta patterns, the haste patterns and the only trinket pattern that would potentially be useful. Then it was off to the epic gem and pattern vendor.

And then it hit me exactly how many of these things there were to buy at 40g a pop. Despite doing dailies every day since I’ve been back, I was out of money when I got to the third page of patterns.

In hindsight, I now regret buying that 22-slot bag.

But such is the life of a completist. If there’s a pattern, I gotta have it. I don’t quite have every rare gem cut either, and it pains me that these are missing from my collection.

Guess we’re doing those dailies for a few more weeks.

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Welfare epics exist

February 19, 2008

WoW Insider’s Forum Post of the Day dealt with a General Boards post that the idea that the term “welfare epics” is elitist and that there is no such thing.

This is wrong, there are certainly such a thing as welfare epics.

I’m sorry, those shiny purples that you got from playing matches in the arena are, indeed, welfare epics. My reasoning?

The arena system rewards failure.

Pay for an arena charter. Sit through interminably long queues long enough to play 10 games. Even if you get savagely eviscerated in those 10 games and lose them all without even killing a single opponent (or to the furthest extreme, do a single point of damage or healing), within a few weeks, you will be able to get a piece of gear that is the equivalent of Tier 5 or beyond.

Unless I’m mistaken, Kael’thas Sunstrider, Lady Vashj, and hell, even good ol’ Attumen the Huntsman aren’t going to go “well, gee, you made some good attempts there, here, have some epics” if you can’t kill them.

The arena system ignore skill and rewards failure. Something for nothing, I would argue, is welfare. You’re given epics. Thus, welfare epics. (Aside: It would totally be amusing if arena gear was blue, because “welfare rares” rhymes.)

My extra frustration from this is the old adage “gear does not equal skill.” More than once, I’ve raided with a DPS class decked out in S2 and S3 arena gear. They outgeared everyone in the raid easily. And then rocked an embarassing ~500 DPS, coming in 4th-5th in damage. But they sure had plenty of hit points.

The welfare epics worn by this player did not lead them to believe that there was any sort of problem, especially when they gladly passed on some drops designed for their class, though it had some badly needed hit rating in exchange for some stamina and a couple of points in other stats.

Sure, skilled players decked out in S2 and S3 arena gear should be able to absolutely clobber all the 25 mans through Kael’thas. But many people seem to forget that once you have eventually saved up those arena points to purchase epics play skill is still not included.

This isn’t QQing that such-and-such player is better geared for me. Sherm does not have a single PVP/arena item and has lead dps meters in both Karazhan and ZA. The problem comes from those who believe that they’re the ultimate PVE endgame pieces and that they make up for bad play. It’s happening more than you think.

Progression & Purple Patterns

January 11, 2008

I’ve been so busy admiring the amount of views I’m getting (1,500, seriously, I’m amazed) that I totally forgot to mention that we got the eagle boss in ZA for the first time last week. We’ve had the bear on farm for a while, but the last two kills have come just short of beating the timer (the prisoner gets nuked in the middle of the fight).

The gauntlet on the way to the eagle boss is moderately aggravating, but we finally got past it when I figured out that I should stand in the middle or so and just start Consecrating, in an attempt to draw most of the birds to me. It seems to work, as we don’t have much trouble with that anymore.

Eagle is probably the most mana intensive fight I’ve been in. Bear isn’t as bad, even though I’m doing nothing but casting Holy Light so the bear form tank (a bear form tank) doesn’t die. In troll form I don’t have to do a whole lot so I’m not using up as much mana then. With eagle random people are taking large chunks of damage in addition to the main tank. The being launched up into the air thing is quite annoying, as well.

Anyway, through some miracle, the healers’ mana lasted just long enough for him to die on our third attempt. He’s not an exceptionally hard fight, as long as everyone collapses in on him before the storm thingy goes off. I think I used 3 Super Manas and was able to pop Divine Illumination twice during the fight. I didn’t win the healer necklace (/cry), but the progression was nice. We dabbled with the lynx boss trash (ick) and then called it a night, but not before using our sticks.

A few of these Amani Hex Stick drop during each run, and they are used on the frogs in the middle. Most of them just give boxes that contain random things like money or charms that work like the Karazhan books. We found an npc named Gunter, who happens to be a food vendor. He sells some buff food, normal food, and then a blue item called a Sealed Scroll Case. I’d ninja’d this thing off the vendor before, and got a measly Scroll of Spirit for my troubles. Yay. I nabbed it again before anyone else could, and out plops Plans: Hand of Eternity

Uh, wow. Everyone freaks out, asking where it came from, and I explained over vent. The only blacksmiths were myself and the main tank so we /roll on it and I won! Yay.

This is good because it’s an excuse to level blacksmithing. It’s just absolutely horrible to level those last 15 points. I got it to 360 with relative ease, then hit a wall as everything I could make that was orange needed Primal Fires and other sorts of expensive stuff. I finally broke down a couple of weeks ago and got up to 365, which let me use one of the felsteel plans I had in the bank, but now I’m stuck at 366. I suppose that’s one of my New Year’s Resolutions for this character.

That, and get the four freakin’ Primal Nethers the silly mace needs. Yeesh.