Posted tagged ‘patch notes’

3.2: The Head Explosion Patch

June 18, 2009

Okay, let me get a few things here straight.

# Construction of the Crusaders’ Coliseum is complete. Testing not yet available. New raid normal and heroic modes for the Crusaders’ Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25 player versions. 10 player (normal), 25 player (normal), 10 player (heroic) and 25 player (heroic) all share separate raid lockout timers.

* Trial of the Champion
o 5 player (normal and heroic mode) dungeon.
o Daily quest added to the heroic daily dungeon quest giver.
* Trial of the Crusader
o 10 and 25 player (normal mode) raid dungeon.
* Trial of the Grand Crusader
o 10 and 25 player (heroic mode) raid dungeon.
o Crusaders’ Tribute: Active on heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.

Okay, so there’s a 5-man dungeon that can be done on normal or heroic. Then there’s a 10-man raid and 25-man raid. These can also be done on normal or heroic. While a heroic raid used to be the 25-man version of the 10-man normal raid, you can choose to do a 25-man raid on normal mode or 10-man raid on heroic mode.

Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar – both located near the Battlemasters in either city – and turn off all experience accumulation for the cost of 10 gold.

Behsten and Slahtz. Behsten…Slahtz. Best in…slots…

*head explosion*

Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold

*head explosion*

# Emblem System Changes

* Both the 10 and 25 player instances of the Crusaders’ Coliseum drop a new Emblem of Triumph.
* Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
* The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
* The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
* New achievements have been added to collect various amounts of any combination of emblems.

Okay, so we’re now getting Emblems of Conquest from stuff that would normally give Emblems of Heroism and Valor. There will be no way to earn Emblems of Heroism or Valor except from redeeming Emblems of Conquest for them. Many items will still be purchasable via Emblems of Heroism or Valor, such as the new epic gems (*mild head explosion*) but they will no longer drop in dungeons or raids and are no longer the reward for doing the heroic daily quest. Instead, there will now be Emblems of Triumph (FOR ME TO POOP..oops, sorry) as a reward for this quest and there currently is no other way to earn Emblems of Triumph that is known at this time and what Emblems of Triumph will be redeemable for is also currently unknown right now and FOR GOD’S SAKE WILL SOMEONE PLEASE THINK OF THE CHILDREN?

Anyone got a couple aspirin?

Completely unsolicited and Paladin-biased 2.4 patch notes opinions.

February 3, 2008

In what will hopefully be a recurring feature here, I’d like to go over some of the 2.4 patch notes that leaked out this week, but I’m going to focus on how they affect paladins. More specifically, how they affect holy paladins. Even more specifically, how they affect me.

The limit of daily quests is being raised from 10 to 25.

Because spending three hours doing the Netherwing dailies wasn’t long enough. Are there even close to 25 dailies in the game at this point? Let’s see, there are four in Ogri’la. Netherwing has up to nine when you get revered and provided you have a gathering profession. There’s a heroic and non-heroic instance quests, the cooking daily quest and the battleground quest available in Shattrath. We’re up to 17 that I can think of. Am I forgetting any?

Also included in the notes is that a fishing daily will be added, in addition to what the new area holds, but I don’t think that will total 8 quests.

On the bright side, it will become a very masochistic goal of mine to one day do every single daily quest possible. It will take the entire freaking day, that’s for damn sure.

A new faction called the Shattered Sun Offensive is being brought in with the introduction of the Sunwell Plateau.

I like the name, and more faction grinds are always something to do. I was a little disappointed that there wasn’t one associated with Zul’Aman.

Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.

Oooooh. This is big. It obviously helps Druids and their instant cast HoTs the most, but this would definitely make me value spell haste items when looking at healing upgrades. Not only does Flash of Light cast in 1.5 seconds (the same as the GCD), but it would make Holy Shock more valuable to use as a healing spell for when your target needs a quick 1-2 punch. It wasn’t itemized on any of the Paladin drops in ZA or badge items made available in patch 2.3, so it’s doubtful I’ll ever hit Black Temple to see these things, but who knows.

Items intended for Retribution Paladins have had their stats adjusted. Retribution Paladins should see an increase in dps as a result.

They’ve been trying for multiple patches now to make Ret DPS viable in raids, and clearly it’s not happening unless you’re completely welfare-epicced out. I think what this will entail is a removal of spell damage on Ret items in exchange for more strength and agility, which is a mistake. They should be DPSing based on Holy spell damage getting tacked onto their weapon damage. Isn’t that why Sanctity Aura is so deep in that tree? Re-tuning instance and raid drops away from spell damage will only make more the items more attractive to warriors, which kind of defeats the purpose. This is just one paladin’s opinion, of course.

Patch 2.4 will remove the restriction for Ritual of Summoning that prevents players from summoning players into instances. Provided the player meets the instance requirements, you’ll be able to summon them in from anywhere in the world. The summoning restriction has also been lifted from Netherstorm.

Great. Way to make the lazy even lazier. I can see it now. “Oh, go ahead and summon me in once you’re ready to pull the boss, kthx.”

Endless Rage will provide significantly more rage.

Funniest line in the current notes! It’s ENDLESS Rage, it better provide significant amounts of it! I mean, duh!

New recipes will be added so that one doesn’t have to catch fish to be able to advance up to maximum skill level.

As I’ve been trying to level the Cooking skills of both Sherm and Doffy, both hit a big wall at around 270 or so. Considering I don’t have a toon with fishing skill higher than 225, I have no earthly idea how I ever got my skill to 300 on Doofy. This hopefully fixes that.

All 25-player raid bosses that drop set tokens will now drop an additional token!
All 25-player raid bosses will now drop more gold.
Loot dropped by Doom Lord Kazzak and Doomwalker has been changed to Bind on Equip. In addition, the cash dropped by these bosses has been significantly increased.

I call these the “Hurry Up And Get Into Black Temple Because There Is A Whole Mess of Content We’ve Put Out That Nobody Is Going To Touch When Lich King Is Released” changes. Gear up people slightly faster to move them through Gruul’s to Mag and SSC and beyond.

I know of one Horde guild and one Alliance guild on Thrall licking their chops at the thought of getting people to pay upwards of 2,000 gold for some of the Doomwalker and Kazzak drops now that they’re going BoE.

Gems obtained through Heroic difficulty instances are no longer Unique-equipped.

Nice! Reasons to farm heroics to stock up on these things now. I hope they tweak the drop rate, though. Would be nice to see a random one from each heroic boss, instead of a small chance at it. Ever notice that the same gem will drop each time if you’re lucky enough to get more than one from the instance? Please fix that.

Add in the new Magister’s Terrace 5-man, which we are ready to farm the heck out of, and this is going to be a very interesting patch, and I hope there’s a lot more to come.