Posted tagged ‘raiding’

Welfare epics exist

February 19, 2008

WoW Insider’s Forum Post of the Day dealt with a General Boards post that the idea that the term “welfare epics” is elitist and that there is no such thing.

This is wrong, there are certainly such a thing as welfare epics.

I’m sorry, those shiny purples that you got from playing matches in the arena are, indeed, welfare epics. My reasoning?

The arena system rewards failure.

Pay for an arena charter. Sit through interminably long queues long enough to play 10 games. Even if you get savagely eviscerated in those 10 games and lose them all without even killing a single opponent (or to the furthest extreme, do a single point of damage or healing), within a few weeks, you will be able to get a piece of gear that is the equivalent of Tier 5 or beyond.

Unless I’m mistaken, Kael’thas Sunstrider, Lady Vashj, and hell, even good ol’ Attumen the Huntsman aren’t going to go “well, gee, you made some good attempts there, here, have some epics” if you can’t kill them.

The arena system ignore skill and rewards failure. Something for nothing, I would argue, is welfare. You’re given epics. Thus, welfare epics. (Aside: It would totally be amusing if arena gear was blue, because “welfare rares” rhymes.)

My extra frustration from this is the old adage “gear does not equal skill.” More than once, I’ve raided with a DPS class decked out in S2 and S3 arena gear. They outgeared everyone in the raid easily. And then rocked an embarassing ~500 DPS, coming in 4th-5th in damage. But they sure had plenty of hit points.

The welfare epics worn by this player did not lead them to believe that there was any sort of problem, especially when they gladly passed on some drops designed for their class, though it had some badly needed hit rating in exchange for some stamina and a couple of points in other stats.

Sure, skilled players decked out in S2 and S3 arena gear should be able to absolutely clobber all the 25 mans through Kael’thas. But many people seem to forget that once you have eventually saved up those arena points to purchase epics play skill is still not included.

This isn’t QQing that such-and-such player is better geared for me. Sherm does not have a single PVP/arena item and has lead dps meters in both Karazhan and ZA. The problem comes from those who believe that they’re the ultimate PVE endgame pieces and that they make up for bad play. It’s happening more than you think.

Nerf sleep!

January 29, 2008

A Sunday ZA raid had just ended. Three hours or so. Was a good run, though we failed miserably at the bear timer (WTB hunters that can trap) and stumbled a bit on the lynx boss before finally hitting on something that worked. I bet we’ll one shot him next time.

After that, it’s back to Shattrath and/or Ironforge to tie up some loose ends before hitting the hay, which would be good for me as Mondays are particularly vicious in my line of work.

“Doof, can you cut a gem for me?”
“Sure, let me get on the mage.”

*switches characters*

[goodtankiknowinaraidingguild] whispers: Wanna go to ZA? Need one more good DPS to fill out.


*looks wistfully at bed*

*looks wistfully at boss loot tables*

*thinks again*

To [goodtankiknowinaraidingguild]: Okay.

That was another two and a half hours in there. And we didn’t even get Halazzi down. But it was fun, I’d only been in there on Sherm once before and that was before we figured out that what I need to do on Doofy in the eagle gauntlet is tank all the birds with Consecration while still healing. I wasn’t first in damage, but I had the top dps for the entire run. Hit rating wins. Sleep can come later.

Karazhan farm status, hooray!

December 21, 2007

In a guild first, we cleared the entirety of Karazhan (minus Netherspite because he’s a douche) in one night. Normally, Tuesdays consist of everything up to Curator (including Nightbane) because we have a few siblings (three of them, two of which are very good players) who have some sort of timer set to their internet connection which goes poof at 11 p.m.

This week, we only had one of the three (the guild leader forgot I’d be around on Tuesday and didn’t give a slot to Doofy, so I replaced the warlock with Sherm and was very happy about that!), so only one person had to be replaced and we did it just before getting to Curator, so since our tank had a couple more hours of availablity, we were able to keep going. Curator became no longer operational, the Shade of Aran’s nightmare finally ended, and we one-shot Illhoof, which finally started happening a couple of weeks ago after a bunch of frustrating attempts. We skip Netherspite, as I mentioned, because we’re just not coordinated enough for it, and he’s very unforgiving when it comes to beam mistakes.

On to chess and Prince. By the way, now that Badges of Justice drop in Karazhan, they have to do something about the Chess Event so that it doesn’t take 10 minutes for everyone to loot their stupid badges.

Prince was the only boss the whole night to take more than one attempt. I had a freak internet hiccup during attempt number one, and two minutes later got back on to find that I was dead. I asked what happened and the tank got insta-gibbed during a bad infernal placement on phase 2. Attempt two caused us to get boxed in pretty badly and after a DI, and buffing up for attempt number three the stars (or, really, infernals) aligned and down he went.

I’ve been running around with this thing for ages and really need to upgrade it to reach the next level as far as damage output goes. Sadly, neither Curator nor Prince saw it fit to give me their awesome pew-pew weapons. All I had to show for the run was 20 badges and the The Lightning Capacitor the merits of which I’m currently debating.

Oh well, it was an awesome feeling to have a full clear of the joint in about 4 hours. All the other planned raids (the usual second night of Kara, no longer necessary this week; ZA, where the bear boss is on farm status and we wipe a bunch on eagle now) fell apart this week anyway because of the holidays so this was a good thing.