Posted tagged ‘Healing’

Have You Hugged Your Holy Paladin Today?

August 10, 2009

So, it’s Patch 3.2. You may have many friends and guildies excited about certain aspects of this patch, but you may have noticed your Holy paladin acting a little differently. They might not be as bubbly as they used to. As everyone is excited to do heroics for Emblems of Conquest, they might just be shrugging it off. Something is bothering them.

You see, with Patch 3.2, the party’s over for Holy. Since 3.0, we’ve been able to heal with nearly unlimited amounts of mana. Oh, they tried to stop us before, with a change to Divine Plea in 3.09 that reduced healing by 50% while active. This hurt a little, but we still had mana to spare if Divine Plea was used correctly. We still laughed at the idea of mana potions. It was intellect gems all around. Innervates? Save that for the priests.

Then, with 3.2, Illumination got nerfed. Again.

You see, when Holy finally got properly itemized gear in The Burning Crusade, it became immediately obvious that paladins were the best healers. In fact, the bleeding edge raiding guilds early on in BC were only using paladins due to the fact that when they crit with a heal, they got the mana cost of the spell refunded, so stacking crit gear meant unlimited mana. So patch 2.1 nerfed the talent to refund on 60% of the mana back. We cried about it (well, I did, anyway) but we moved on and settled into our proper healing role for the rest of the expansion.

Then came 3.0 and the Era of the Big Heal. Holy Light has become the key spell for paladins in Wrath, being able to get a majority of the mana back from that big casting cost spell was a large part of our close to limitless mana. Add in a libram that reduced the cost by 113 mana (but did not affect mana refunded on a crit) and the ability to still come out ahead on mana with Divine Illumination and paladins did not really have to worry about anything until the latest patch.

Five points in Illumination now only refunds 30% of the mana cost of a healing spell crit. It’s almost not worth having. In fact, I would gladly put the points elsewhere if they weren’t required for Holy Shock. I’ve already noticed a huge impact on my mana just from doing heroics and it makes me sad.

So pass the Runic Mana Potions, hook me up with some Lustrous Majestic Zircon and yeah druids, that IS a paladin asking for an Innervate. And hug your Holy paladin today, because it will make them feel a little better about finally running out of mana.

3.1 Changes: Sacred Shield Ner…wait, what?

March 6, 2009

Oh look, some Holy Paladin nerfs changes were announced. Let’s see what we’ve got today!

Sacred Shield – Cannot be on more than one target at any time.

Wait, what? Sacred Shield could be on more than one target? Since when? Why was I not informed of this? I would actually have used this spell way more often than I do if I had known this to be the case.

Infusion of Light – No longer has a chance to reduce the casting time of Holy Light, but increases the the critical chance of your next Holy Light by 10/20% instead.

No, really: SACRED SHIELD CAN BE CAST ON MORE THAN ONE TARGET? ARE YOU KIDDING ME? THIS IS AWESOME. I AM GOING TO CAST THIS ON THE WHOLE RAID NEXT TIME AND LET SOMEONE DIE BECAUSE I WON’T BE HEALING THEM, JUST CASTING THIS SPELL. But my Flash of Light crits will be awesome.

Er, I mean, I’m torn. This is clearly a PvP change, which I hate. But it doesn’t completely suck for PvE. I’m not reliant on Holy Shock crits proccing this so my next Holy Light is uber-fast. It’s just kind of a bonus. Now it’s got an extra chance to crit for massive heals and a mana refund. Yay, I suppose.

I don’t normally update in the middle of a raid…

December 2, 2008

but…

Heigan the Unclean. I won’t go into any details about the fight, WoWWiki or Wowhead it.

I just three manned the last 50%. And two manned the last 12%. It was me, a prot paladin and a shadow priest. And just two paladins at the end.

I can’t just, no, I’m at a complete loss for words. That was just…oh my god.  The fight took 27 minutes.

I’m still shaking.

An Open Letter to Every Warlock Ever

September 18, 2008

Hi, this is your friendly neighborhood healer.

Look, I dig you guys a lot. You’re rocking dps, summons are always useful time savers and your soulstones and healthstones are just great.

But I do have one teeny-tiny request. It’s all I ask, really.

Buy some water and carry it around with you. Maybe even drag some to your hotbars. If there’s a mage and he pops a buffet, grab a stack or two.

And when you’re out of combat, click that button.

Please, please stop Lifetapping your mana back and then stand there and wait for me to heal you, especially while I’m drinking after combat. It happens way too much when I’m grouping with you guys, and it’s really freaking annoying. I do not heal any warlocks who do this, and I won’t change that plan if they complain about it. If we’re in the middle of combat and you tap, and I’m holding the tank up fine, then sure, I’ll toss a heal your way. But just because you can bring all your mana back without drinking doesn’t mean you should and then wait for me to use my mana to fill your health back up.

Are we cool? Okay, cool. Thanks for understanding. Now if we could just do something about those Demonology specs…

Hugs, Kisses and Heals,

Doofy & Doffy

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August 12, 2008

So I’ve decided that I need to finally get Doffy, my shaman, to 70. He’s almost all the way there, being 68. He is named Doffy because that happens to be the most common misspelling of Doofy, so when people call Doofy Doffy, I politely inform them that that is my shaman. And vice-versa.

Anyway, he’s been Enhancement all his life, from level 1 to 68. This was the logical spec for him because I already had a level 70 healer and a level 70 ranged DPS, so I needed a level 70 melee DPS.

Doffy was happily Windfurying his way through the 60’s, when the final two levels were just way too much to take. I’ve already done these quests multiple times, I couldn’t stomach some of them a third time. I’d much rather come back to them later when I was uber-geared and do them quickly for cash. Onto the LFG pool we went.

I get a tell in the Sethekk Halls LFG: “can you heal?” (note: “you” may actually have been spelled “u.”)

“Well, gee, I, uh, maybe I think I, uh, um, well, yes.”

*You have been invited to a group.

Oh, sh*t. What have I done?

“Hang on guys, need like five minutes.”

I hearth, haul ass to the Auction House, type in “physician” and buy a full set of mismatching mid-60’s armor. In rushing, I forget to look at neckpieces, cloaks and rings. I hike it to the IF shaman trainer (I could have gone to the Exodar, but man, is that place confusing.), buy a respec (1 gold! Told you I was enhancement all the way) and haphazardly throw talent points into the Restoration tree.

441 healing? Eh, that will do I guess.

I give the group the caveat that I just respecced resto for the first time ever and nobody seems to notice or care. The group gets started and here I am casting Healing Wave, Chain Heal, and completely forgetting to refresh Earth Shield on the tank and Water Shield on myself.

And I’m having the time of my life.

I initially resisted doing this, since I already had a healer, but it’s just so drastically different. Wrath of Air totem is great, Chain Heal is fun when it bounces right and Nature’s Swiftness is incredibly nifty. I’m getting better at remembering Earth Shield, too. I can’t wait to gear him up.

There were a couple of wipes in this Sethekk Halls run, but they weren’t really due to my healing as they were due to mis-pulls. A small handful of Ikiss wipes, since he sucks, but we got him eventually.

Then I went and healed Mana Tombs just for good measure. I’m hooked, and I’m 20% of the way to 70 now.

I’ve also come to the realization that Doffy (when geared a bit better, of course) can heal things Doofy can’t. Having been through heroic Magister’s Terrace a few times on Sherm, I know that as decently geared as Doofy is, I just can’t heal that thing. Especially on every boss after the first one. The entire party takes too much damage, my single target healing everyone just isn’t going to cut it. A Shaman would have a considerably smaller problem with that.

We’re up to 659 healing now, and there’s more to come. Who knew staring at health bars could be so much fun again?

Stay tuned!

April 15, 2008

While it took a mite longer than expected, the move was finally made official this weekend and internet will be hooked up at the end of the week. And then…who knows? I’m starting to get the itch to press the 8 key over and over again.

(Yes, Flash of Light is the 8 key. No, I don’t know why. I’m more of a clicker anyway. Is this a bad thing? Discuss!)

Healing DPS ftw?

January 21, 2008

I installed the Recount addon to track healing in raids, which was probably a mistake as it only goes to show me that priests and shamans just do so much more freaking healing than I can possibly do. Damn them and their stupid Chain Heal and Prayer of Mending (and Healing). I’ll just stand here spamming Flash of Light on the tank, kthxbye.

Also, it turns out the addon also has the weird side effect of tracking damage done. Who knew? Totally bizzare.

Anyway, Mechanar was the heroic daily, and a couple of folks I know were looking for one more dps for a quick steamrolling on the joint, so wanting to check out how I was doing with my new sword and off-hand, I hopped on my mage and away we went.

WARNING! EPEEN ALERT! WARNING!

1.1 million damage (and 743 DPS) later the run was complete, with me leading in damage done.

END EPEEN ALERT

I logged back on Sherm later on in the day, and Recount had saved the damage totals. I was looking at it, and something was really bugging me about it, only I couldn’t put my finger on it for a while. Then, after maybe a hour or so of staring at the screen while fishing (I was really bored that night), it hit me.

The healer didn’t do a single point of damage in the entire instance.

The damage meter was only showing me, the shadow priest, the enhancement shaman, and the protection warrior. Only 4 people did damage. Our holy paladin, with about 250 more healing than I have on Doofy, was not on the list.

The hell?

With the group we had, the place was easymode. Short of bosses, the Tempest-Forge Destroyers are the hardest thing in there that would require focused healing. Besides that, not even a single Judgement, Holy Shock or Consecration on the simpler trash pulls? This is like a holy priest not even throwing a single Shadow Word: Pain on anything. Or a resto shaman never casting a single shock on a mob. I’m new to running the whole damage meter thing, but this is just supremely weird to me. Why not put a few extra points of damage to speed up the fights?

When healing, I’m constantly throwing Holy Shock whenever it’s up and dropping Consecration whenever it won’t interfere with CC, without missing a beat. Don’t forget the Holy Hammer of DOOM! (aka Hammer of Wrath) when something is almost dead. I love that thing.

Heck, in our Karazhan raids, myself and our holy priest have dps contests on everything up to Moroes since our core 10-man group is so well geared at this point (No lie, we were 5th and 6th on the damage meters up to the point of pulling Moroes). Also, the buff that healing weapons got in regards to providing spell damage has helped a lot too. I vendored several pieces of my “solo” set because the healing gear became better with the added spell damage. The holy priest stopped carrying shadow gear around since his healing set gave him more damage.

Am I completely insane by doing some damage while healing at the same time, or was the above scenario just a little bit weird?